net.minecraft.client.renderer.blockentity

public class SkullBlockRenderer

implements BlockEntityRenderer<SkullBlockEntity>

har
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
net.minecraft.class_836
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

Field summary

Modifier and TypeField
private final Function<SkullBlock$Type, SkullModelBase>
a
modelByType
field_4391
models
private static final Map<SkullBlock$Type, ResourceLocation>
b
SKIN_BY_TYPE
field_4390
TEXTURES

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context context)

Method summary

Modifier and TypeMethod
public static SkullModelBase
a(gqi arg0, dxm$a arg1)
createModel(EntityModelSet arg0, SkullBlock$Type arg1)
method_32160(class_5599 arg0, class_2484$class_2485 arg1)
getModels(LoadedEntityModels models, SkullBlock$SkullType type)
public void
a(ecp arg0, float arg1, foc arg2, gxm arg3, int arg4, int arg5, fis arg6)
render(SkullBlockEntity arg0, float arg1, PoseStack arg2, MultiBufferSource arg3, int arg4, int arg5, Vec3 arg6)
method_3577(class_2631 arg0, float arg1, class_4587 arg2, class_4597 arg3, int arg4, int arg5, class_243 arg6)
render(SkullBlockEntity arg0, float arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4, int arg5, Vec3d arg6)
public static void
a(jh arg0, float arg1, float arg2, foc arg3, gxm arg4, int arg5, gpg arg6, gxy arg7)
renderSkull(Direction arg0, float arg1, float arg2, PoseStack arg3, MultiBufferSource arg4, int arg5, SkullModelBase arg6, RenderType arg7)
method_32161(class_2350 arg0, float arg1, float arg2, class_4587 arg3, class_4597 arg4, int arg5, class_5598 arg6, class_1921 arg7)
renderSkull(Direction direction, float yaw, float animationProgress, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, SkullBlockEntityModel model, RenderLayer renderLayer)
public static RenderType
a(dxm$a arg0, dfv arg1)
getRenderType(SkullBlock$Type arg0, ResolvableProfile arg1)
method_65832(class_2484$class_2485 arg0, class_9296 arg1)
getRenderLayer(SkullBlock$SkullType type, ProfileComponent profile)
public static RenderType
a(dxm$a arg0, ame arg1)
getSkullRenderType(SkullBlock$Type arg0, ResourceLocation arg1)
method_3578(class_2484$class_2485 arg0, class_2960 arg1)
getCutoutRenderLayer(SkullBlock$SkullType type, Identifier texture)
public static RenderType
a(ame arg0)
getPlayerSkinRenderType(ResourceLocation arg0)
method_72165(class_2960 arg0)
getTranslucentRenderLayer(Identifier texture)