public void | | a(dlv arg0, List<gza> arg1, eeb arg2, jb arg3, foc arg4, fof arg5, boolean arg6, int arg7) | | tesselateBlock(BlockAndTintGetter arg0, List<BlockModelPart> arg1, BlockState arg2, BlockPos arg3, PoseStack arg4, VertexConsumer arg5, boolean arg6, int arg7) | | method_3374(class_1920 arg0, List<class_10889> arg1, class_2680 arg2, class_2338 arg3, class_4587 arg4, class_4588 arg5, boolean arg6, int arg7) | | render(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) |
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private static boolean | | a(dlv arg0, eeb arg1, boolean arg2, jh arg3, jb arg4) | | shouldRenderFace(BlockAndTintGetter arg0, BlockState arg1, boolean arg2, Direction arg3, BlockPos arg4) | | method_68826(class_1920 arg0, class_2680 arg1, boolean arg2, class_2350 arg3, class_2338 arg4) | | shouldDrawFace(BlockRenderView world, BlockState state, boolean cull, Direction side, BlockPos pos) |
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public void | | b(dlv arg0, List<gza> arg1, eeb arg2, jb arg3, foc arg4, fof arg5, boolean arg6, int arg7) | | tesselateWithAO(BlockAndTintGetter arg0, List<BlockModelPart> arg1, BlockState arg2, BlockPos arg3, PoseStack arg4, VertexConsumer arg5, boolean arg6, int arg7) | | method_3361(class_1920 arg0, List<class_10889> arg1, class_2680 arg2, class_2338 arg3, class_4587 arg4, class_4588 arg5, boolean arg6, int arg7) | | renderSmooth(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) |
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public void | | c(dlv arg0, List<gza> arg1, eeb arg2, jb arg3, foc arg4, fof arg5, boolean arg6, int arg7) | | tesselateWithoutAO(BlockAndTintGetter arg0, List<BlockModelPart> arg1, BlockState arg2, BlockPos arg3, PoseStack arg4, VertexConsumer arg5, boolean arg6, int arg7) | | method_3373(class_1920 arg0, List<class_10889> arg1, class_2680 arg2, class_2338 arg3, class_4587 arg4, class_4588 arg5, boolean arg6, int arg7) | | renderFlat(BlockRenderView world, List<BlockModelPart> parts, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, boolean cull, int overlay) |
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private void | | a(dlv arg0, eeb arg1, jb arg2, foc arg3, fof arg4, List<gyu> arg5, gyt$b arg6, int arg7) | | renderModelFaceAO(BlockAndTintGetter arg0, BlockState arg1, BlockPos arg2, PoseStack arg3, VertexConsumer arg4, List<BakedQuad> arg5, ModelBlockRenderer$AmbientOcclusionRenderStorage arg6, int arg7) | | method_3363(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_4587 arg3, class_4588 arg4, List<class_777> arg5, class_778$class_780 arg6, int arg7) | | renderQuadsSmooth(BlockRenderView world, BlockState state, BlockPos pos, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer$AmbientOcclusionCalculator ambientOcclusionCalculator, int overlay) |
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private void | | a(dlv arg0, eeb arg1, jb arg2, fof arg3, foc$a arg4, gyu arg5, gyt$e arg6, int arg7) | | putQuadData(BlockAndTintGetter arg0, BlockState arg1, BlockPos arg2, VertexConsumer arg3, PoseStack$Pose arg4, BakedQuad arg5, ModelBlockRenderer$CommonRenderStorage arg6, int arg7) | | method_23073(class_1920 arg0, class_2680 arg1, class_2338 arg2, class_4588 arg3, class_4587$class_4665 arg4, class_777 arg5, class_778$class_10931 arg6, int arg7) | | renderQuad(BlockRenderView world, BlockState state, BlockPos pos, VertexConsumer vertexConsumer, MatrixStack$Entry matrixEntry, BakedQuad quad, BlockModelRenderer$LightmapCache lightmap, int light) |
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private static void | | a(dlv arg0, eeb arg1, jb arg2, int[] arg3, jh arg4, gyt$e arg5) | | calculateShape(BlockAndTintGetter arg0, BlockState arg1, BlockPos arg2, int[] arg3, Direction arg4, ModelBlockRenderer$CommonRenderStorage arg5) | | method_3364(class_1920 arg0, class_2680 arg1, class_2338 arg2, int[] arg3, class_2350 arg4, class_778$class_10931 arg5) | | getQuadDimensions(BlockRenderView world, BlockState state, BlockPos pos, int[] vertexData, Direction face, BlockModelRenderer$LightmapCache lightmap) |
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private void | | a(dlv arg0, eeb arg1, jb arg2, int arg3, int arg4, boolean arg5, foc arg6, fof arg7, List<gyu> arg8, gyt$e arg9) | | renderModelFaceFlat(BlockAndTintGetter arg0, BlockState arg1, BlockPos arg2, int arg3, int arg4, boolean arg5, PoseStack arg6, VertexConsumer arg7, List<BakedQuad> arg8, ModelBlockRenderer$CommonRenderStorage arg9) | | method_3370(class_1920 arg0, class_2680 arg1, class_2338 arg2, int arg3, int arg4, boolean arg5, class_4587 arg6, class_4588 arg7, List<class_777> arg8, class_778$class_10931 arg9) | | renderQuadsFlat(BlockRenderView world, BlockState state, BlockPos pos, int light, int overlay, boolean useWorldLight, MatrixStack matrices, VertexConsumer vertexConsumer, List<BakedQuad> quads, BlockModelRenderer$LightmapCache lightmap) |
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public static void | | a(foc$a arg0, fof arg1, gzb arg2, float arg3, float arg4, float arg5, int arg6, int arg7) | | renderModel(PoseStack$Pose arg0, VertexConsumer arg1, BlockStateModel arg2, float arg3, float arg4, float arg5, int arg6, int arg7) | | method_3367(class_4587$class_4665 arg0, class_4588 arg1, class_1087 arg2, float arg3, float arg4, float arg5, int arg6, int arg7) | | render(MatrixStack$Entry entry, VertexConsumer vertexConsumer, BlockStateModel model, float red, float green, float blue, int light, int overlay) |
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private static void | | a(foc$a arg0, fof arg1, float arg2, float arg3, float arg4, List<gyu> arg5, int arg6, int arg7) | | renderQuadList(PoseStack$Pose arg0, VertexConsumer arg1, float arg2, float arg3, float arg4, List<BakedQuad> arg5, int arg6, int arg7) | | method_3365(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, List<class_777> arg5, int arg6, int arg7) | | renderQuads(MatrixStack$Entry entry, VertexConsumer vertexConsumer, float red, float green, float blue, List<BakedQuad> quads, int light, int overlay) |
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public static void | | a() | | enableCaching() | | method_20544() | | enableBrightnessCache() |
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public static void | | b() | | clearCache() | | method_20545() | | disableBrightnessCache() |
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