com.mojang.blaze3d.opengl

public class GlConst

com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst

Field summary

Modifier and TypeField
public static final int
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER
public static final int
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER
public static final int
GL_TRUE
GL_TRUE
GL_TRUE
public static final int
GL_FALSE
GL_FALSE
GL_FALSE
public static final int
GL_NONE
GL_NONE
GL_NONE
public static final int
GL_LINES
GL_LINES
GL_LINES
public static final int
GL_LINE_STRIP
GL_LINE_STRIP
GL_LINE_STRIP
public static final int
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP
public static final int
GL_TRIANGLE_FAN
GL_TRIANGLE_FAN
GL_TRIANGLE_FAN
public static final int
GL_TRIANGLES
GL_TRIANGLES
GL_TRIANGLES
public static final int
GL_WRITE_ONLY
GL_WRITE_ONLY
GL_WRITE_ONLY
public static final int
GL_READ_ONLY
GL_READ_ONLY
GL_READ_ONLY
public static final int
GL_MAP_READ_BIT
GL_MAP_READ_BIT
GL_MAP_READ_BIT
public static final int
GL_EQUAL
GL_EQUAL
GL_EQUAL
public static final int
GL_LEQUAL
GL_LEQUAL
GL_LEQUAL
public static final int
GL_LESS
GL_LESS
GL_LESS
public static final int
GL_GREATER
GL_GREATER
GL_GREATER
public static final int
GL_GEQUAL
GL_GEQUAL
GL_GEQUAL
public static final int
GL_ALWAYS
GL_ALWAYS
GL_ALWAYS
public static final int
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAG_FILTER
public static final int
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_FILTER
public static final int
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_S
public static final int
GL_TEXTURE_WRAP_T
GL_TEXTURE_WRAP_T
GL_TEXTURE_WRAP_T
public static final int
GL_NEAREST
GL_NEAREST
GL_NEAREST
public static final int
GL_LINEAR
GL_LINEAR
GL_LINEAR
public static final int
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_LINEAR
public static final int
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
public static final int
GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE
public static final int
GL_REPEAT
GL_REPEAT
GL_REPEAT
public static final int
GL_FRONT
GL_FRONT
GL_FRONT
public static final int
GL_FRONT_AND_BACK
GL_FRONT_AND_BACK
GL_FRONT_AND_BACK
public static final int
GL_LINE
GL_LINE
GL_LINE
public static final int
GL_FILL
GL_FILL
GL_FILL
public static final int
GL_BYTE
GL_BYTE
GL_BYTE
public static final int
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE
public static final int
GL_SHORT
GL_SHORT
GL_SHORT
public static final int
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT
public static final int
GL_INT
GL_INT
GL_INT
public static final int
GL_UNSIGNED_INT
GL_UNSIGNED_INT
GL_UNSIGNED_INT
public static final int
GL_FLOAT
GL_FLOAT
GL_FLOAT
public static final int
GL_ZERO
GL_ZERO
GL_ZERO
public static final int
GL_ONE
GL_ONE
GL_ONE
public static final int
GL_SRC_COLOR
GL_SRC_COLOR
GL_SRC_COLOR
public static final int
GL_ONE_MINUS_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
public static final int
GL_SRC_ALPHA
GL_SRC_ALPHA
GL_SRC_ALPHA
public static final int
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
public static final int
GL_DST_ALPHA
GL_DST_ALPHA
GL_DST_ALPHA
public static final int
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
public static final int
GL_DST_COLOR
GL_DST_COLOR
GL_DST_COLOR
public static final int
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_DST_COLOR
public static final int
GL_REPLACE
GL_REPLACE
GL_REPLACE
public static final int
GL_DEPTH_BUFFER_BIT
GL_DEPTH_BUFFER_BIT
GL_DEPTH_BUFFER_BIT
public static final int
GL_COLOR_BUFFER_BIT
GL_COLOR_BUFFER_BIT
GL_COLOR_BUFFER_BIT
public static final int
GL_RGBA8
GL_RGBA8
GL_RGBA8
public static final int
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D
public static final int
GL_RGBA
GL_RGBA
GL_RGBA
public static final int
GL_TEXTURE_WIDTH
GL_TEXTURE_WIDTH
GL_TEXTURE_WIDTH
public static final int
GL_BGR
GL_BGR
GL_BGR
public static final int
GL_FUNC_ADD
GL_FUNC_ADD
GL_FUNC_ADD
public static final int
GL_MIN
GL_MIN
GL_MIN
public static final int
GL_MAX
GL_MAX
GL_MAX
public static final int
GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT
public static final int
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT
public static final int
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24
public static final int
GL_STATIC_DRAW
GL_STATIC_DRAW
GL_STATIC_DRAW
public static final int
GL_DYNAMIC_DRAW
GL_DYNAMIC_DRAW
GL_DYNAMIC_DRAW
public static final int
GL_STREAM_DRAW
GL_STREAM_DRAW
GL_STREAM_DRAW
public static final int
GL_STATIC_READ
GL_STATIC_READ
GL_STATIC_READ
public static final int
GL_DYNAMIC_READ
GL_DYNAMIC_READ
GL_DYNAMIC_READ
public static final int
GL_STREAM_READ
GL_STREAM_READ
GL_STREAM_READ
public static final int
GL_STATIC_COPY
GL_STATIC_COPY
GL_STATIC_COPY
public static final int
GL_DYNAMIC_COPY
GL_DYNAMIC_COPY
GL_DYNAMIC_COPY
public static final int
GL_STREAM_COPY
GL_STREAM_COPY
GL_STREAM_COPY
public static final int
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_EXPIRED
public static final int
GL_WAIT_FAILED
GL_WAIT_FAILED
GL_WAIT_FAILED
public static final int
GL_UNPACK_SWAP_BYTES
GL_UNPACK_SWAP_BYTES
GL_UNPACK_SWAP_BYTES
public static final int
GL_UNPACK_LSB_FIRST
GL_UNPACK_LSB_FIRST
GL_UNPACK_LSB_FIRST
public static final int
GL_UNPACK_ROW_LENGTH
GL_UNPACK_ROW_LENGTH
GL_UNPACK_ROW_LENGTH
public static final int
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_ROWS
public static final int
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_PIXELS
public static final int
GL_UNPACK_ALIGNMENT
GL_UNPACK_ALIGNMENT
GL_UNPACK_ALIGNMENT
public static final int
GL_PACK_ALIGNMENT
GL_PACK_ALIGNMENT
GL_PACK_ALIGNMENT
public static final int
GL_PACK_ROW_LENGTH
GL_PACK_ROW_LENGTH
GL_PACK_ROW_LENGTH
public static final int
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE
public static final int
GL_TEXTURE_2D
GL_TEXTURE_2D
GL_TEXTURE_2D
public static final int
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT
public static final int
GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32
public static final int
GL_FRAMEBUFFER
GL_FRAMEBUFFER
GL_FRAMEBUFFER
public static final int
GL_RENDERBUFFER
GL_RENDERBUFFER
GL_RENDERBUFFER
public static final int
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT0
public static final int
GL_DEPTH_ATTACHMENT
GL_DEPTH_ATTACHMENT
GL_DEPTH_ATTACHMENT
public static final int
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_COMPLETE
public static final int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
public static final int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
public static final int
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRAMEBUFFER_UNSUPPORTED
public static final int
GL_LINK_STATUS
GL_LINK_STATUS
GL_LINK_STATUS
public static final int
GL_COMPILE_STATUS
GL_COMPILE_STATUS
GL_COMPILE_STATUS
public static final int
GL_VERTEX_SHADER
GL_VERTEX_SHADER
GL_VERTEX_SHADER
public static final int
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER
public static final int
GL_TEXTURE0
GL_TEXTURE0
GL_TEXTURE0
public static final int
GL_TEXTURE1
GL_TEXTURE1
GL_TEXTURE1
public static final int
GL_TEXTURE2
GL_TEXTURE2
GL_TEXTURE2
public static final int
GL_DEPTH_TEXTURE_MODE
GL_DEPTH_TEXTURE_MODE
GL_DEPTH_TEXTURE_MODE
public static final int
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_MODE
public static final int
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER
public static final int
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER
public static final int
GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER
public static final int
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER
public static final int
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER
public static final int
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER
public static final int
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER
public static final int
GL_ALPHA_BIAS
GL_ALPHA_BIAS
GL_ALPHA_BIAS
public static final int
GL_RGB
GL_RGB
GL_RGB
public static final int
GL_RG
GL_RG
GL_RG
public static final int
GL_R8
GL_R8
GL_R8
public static final int
GL_RED
GL_RED
GL_RED
public static final int
GL_OUT_OF_MEMORY
GL_OUT_OF_MEMORY
GL_OUT_OF_MEMORY

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static int
toGl(DepthTestFunction arg0)
toGl(DepthTestFunction arg0)
toGl(com.mojang.blaze3d.platform.DepthTestFunction arg0)
toGl(com.mojang.blaze3d.platform.DepthTestFunction function)
toGl(DepthTestFunction p_391763_)
public static int
toGl(PolygonMode arg0)
toGl(PolygonMode arg0)
toGl(com.mojang.blaze3d.platform.PolygonMode arg0)
toGl(com.mojang.blaze3d.platform.PolygonMode polygonMode)
toGl(PolygonMode p_391883_)
public static int
toGl(DestFactor arg0)
toGl(DestFactor arg0)
toGl(com.mojang.blaze3d.platform.DestFactor arg0)
toGl(com.mojang.blaze3d.platform.DestFactor factor)
toGl(DestFactor p_396889_)
public static int
toGl(SourceFactor arg0)
toGl(SourceFactor arg0)
toGl(com.mojang.blaze3d.platform.SourceFactor arg0)
toGl(com.mojang.blaze3d.platform.SourceFactor factor)
toGl(SourceFactor p_395105_)
public static int
toGl(BufferType arg0)
toGl(BufferType arg0)
toGl(com.mojang.blaze3d.buffers.BufferType arg0)
toGl(com.mojang.blaze3d.buffers.BufferType type)
toGl(BufferType p_391544_)
public static int
toGl(VertexFormat$b arg0)
toGl(VertexFormat$Mode arg0)
toGl(VertexFormat$class_5596 arg0)
toGl(VertexFormat$DrawMode drawMode)
toGl(VertexFormat$C_141549_ p_392828_)
public static int
toGl(VertexFormat$a arg0)
toGl(VertexFormat$IndexType arg0)
toGl(VertexFormat$class_5595 arg0)
toGl(VertexFormat$IndexType type)
toGl(VertexFormat$C_141548_ p_392732_)
public static int
toGl(fkf$a arg0)
toGl(NativeImage$Format arg0)
toGl(class_1011$class_1012 arg0)
toGl(NativeImage$Format format)
toGl(C_3148_$C_3150_ p_397835_)
public static int
toGl(BufferUsage arg0)
toGl(BufferUsage arg0)
toGl(BufferUsage arg0)
toGl(BufferUsage usage)
toGl(BufferUsage p_397944_)
public static int
toGl(AddressMode arg0)
toGl(AddressMode arg0)
toGl(com.mojang.blaze3d.textures.AddressMode arg0)
toGl(com.mojang.blaze3d.textures.AddressMode addressMode)
toGl(AddressMode p_395182_)
public static int
toGl(VertexFormatElement$Type arg0)
toGl(VertexFormatElement$Type arg0)
toGl(VertexFormatElement$Type arg0)
toGl(VertexFormatElement$Type type)
toGl(VertexFormatElement$Type p_394111_)
public static int
toGlInternalId(TextureFormat arg0)
toGlInternalId(TextureFormat arg0)
toGlInternalId(TextureFormat arg0)
toGlInternalId(TextureFormat format)
toGlInternalId(TextureFormat p_391848_)
public static int
toGlExternalId(TextureFormat arg0)
toGlExternalId(TextureFormat arg0)
toGlExternalId(TextureFormat arg0)
toGlExternalId(TextureFormat format)
toGlExternalId(TextureFormat p_395196_)
public static int
toGlType(TextureFormat arg0)
toGlType(TextureFormat arg0)
toGlType(TextureFormat arg0)
toGlType(TextureFormat format)
toGlType(TextureFormat p_396422_)
public static int
toGl(ShaderType arg0)
toGl(ShaderType arg0)
toGl(ShaderType arg0)
toGl(ShaderType type)
toGl(ShaderType p_394623_)