| public TileEntity | |
| public TileEntity | |
| public float | |
| public int | | d(ej arg0, int arg1) | | func_205049_d(BlockPos arg0, int arg1) |
|
| public Dimension | |
| public int | | a(ej arg0, int arg1) | | func_201669_a(BlockPos arg0, int arg1) |
|
| public boolean | | a(int arg0, int arg1, boolean arg2) | | func_175680_a(int arg0, int arg1, boolean arg2) |
|
| public boolean | |
| public boolean | | a(int arg0, int arg1) | | func_205054_a(int arg0, int arg1) |
|
| public int | |
| public WorldBorder | |
| public boolean | |
| public List<Entity> | |
| public EntityPlayer | | a(double arg0, double arg1, double arg2, double arg3, Predicate<aeo> arg4) | | func_190525_a(double arg0, double arg1, double arg2, double arg3, Predicate<Entity> arg4) |
|
| public IBlockState | |
| public IFluidState | |
| public int | |
| public Biome | |
| public boolean | |
| public int | |
| public int | |
| public boolean | |
| public int | |
| public boolean | |
| public int | | b(ej arg0, int arg1) | | func_175626_b(BlockPos arg0, int arg1) |
|
| private int | |